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Ikaika Mossman
Ikaika Mossman

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Jan 13, 2021

Day 20: Shield Colors & Fixed Enemy Firing Bug

It’s been a little while since I wrote a blog on my coding endeavor, so I will be continuing from where I had last left off in my previous writing. So last I wrote I had finally functionally added the shield lives to the UI to be displayed and correctly…

2 min read

Day 20: Shield Colors & Fixed Enemy Firing Bug
Day 20: Shield Colors & Fixed Enemy Firing Bug

2 min read


Dec 28, 2020

Day 19: Christmas Pains w/ My Shield Lives

This pretty much had me twisted for several days, trying to figure out just how to get my shields working on my spaceship with how to code for both the “Player” script and the “UIManager”. I had all kinds of thoughts going through my head at firsts, trying to piece…

2 min read

Day 19: Christmas Pains w/ My Shield Lives
Day 19: Christmas Pains w/ My Shield Lives

2 min read


Dec 24, 2020

Day 18: Starting Phase 1 Challenges

Today, as I was working on the first couple of challenges of implementing thrusters activating on holding the shift key and putting a shield life indicator up on the UI manager (then getting that to work with the shield function on the “Player”), I realized that my previous day's issue…

2 min read

2 min read


Dec 23, 2020

Day 17: Last Challenge Before Phase 1

Today as I am getting towards the final goal of Phase 1 & 2 work (which is basically me being tested on what I am able to do with regards to coding), I came across my final challenge that I had to deal with before getting towards the Phases (or…

2 min read

2 min read


Dec 22, 2020

Day 16: And The Enemies Shoot Back

Today was actually a decent day in what I was able to get done. Though of course, it was not without its challenges in what I am able to do (as it is very normal for me still to struggle through my coding). For today I was able to get…

2 min read

2 min read


Dec 19, 2020

Day 15: Audio Trials

Today’s challenge didn’t hit me until a little before our group meeting today with the AudioSource for my explosions today. But before that, I actually used a different method to have the laser audio clip play whenever my Player shot. …

2 min read

2 min read


Dec 18, 2020

Day 14: Starting To See Results

Nothing spectacular of course, but I am beginning to see the results of doing my best to understand all the challenges that have been given thus far. Today I finally finished getting the effects up, though I did have was issue with my save. To which I’ll just shortly say…

2 min read

2 min read


Dec 17, 2020

Day 13: Blowing Up The Asteroid Ghost

Unfortunately, Unity crashed on my computer today. I didn’t lose too much work, but I really should save more often and frequently so that this doesn’t happen again. Lesson learned. So, today I had to make the lasers be able to shoot the asteroid and make it explode at the…

2 min read

2 min read


Dec 16, 2020

Day 12: Flipping Asteroid!

I can’t tell you how relieved I am to have finally completed the User Interface section. I was mulling over the coding and why it works the way it does for days, trying to understand it so I would be able to use it/recall it without having to go through…

2 min read

Day 12: Flipping Asteroid!
Day 12: Flipping Asteroid!

2 min read


Dec 15, 2020

Day 11: Fighting Through A Cold

Unfortunately this weekend I ended up with a cold (not Covid) so have been still a little groggy today, but I still did my best to push through my daily challenges of being able to critically think through my next steps in what is needed next for my space shooter…

2 min read

Day 11: Fighting Through A Cold
Day 11: Fighting Through A Cold

2 min read

Ikaika Mossman

Ikaika Mossman

4 Followers

Learning a new skill to be able to become a gaming software developer.

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